Battle for Middle-earth - Tips & Tricks

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By Games Tricks

Guide for military commanders

I'm even bother to write a few tricks and tips to "Battle for Middle-earth."
It is here will concentrate on maneuvering in a multiplayer game.

Though the AI is pretty strong, I'm not bothered to explain here every mission, I will confine myself to Helm's Deep, Minas Tirith and the Black Gate.
What follows concerns the description of the hero, I will confine myself to the most important skills.

Play against the AI
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> Campaign evil "
The missions are all pretty much the same play, the story missions. In the first story section, where you can play Isengard, you should have a large number of well-equipped spearmen and archers in particular.
Two spear-carrier Crossbow horde you should still be combined, then the victory of Isengard precludes any more.

The second section (Mordor) always right at the beginning of a mission to produce tons of free Orcs and thus ward off the obligatory early attack of the enemy.
Burn the rest of the troops is meaningless does not make sense, because your army is hardly anything else worth when it arrives in Minas Tirith.
Importantly, as I said, that one has the unit limit is reached at the end of a mission always full, so you mitnimmt many troops as possible to the next level.
Sense is a good mix of trolls, Olifanten, Rhun soldiers and Orc Archers with fire arrows. The rest of the command points should be for normal Orcs overcook.

> Campaign 'good'

The missions of Rohan are easy to master. Five or six battalions of cavalry training (Eomer to pack it in the group), then there are two or three additional battalions of archers, cavalry, against the lancers. This equip with fire arrows (if CP are full, burn units worthless to build archers, burn it again, etc. until you have level 2 and the shooting range to buy fire arrows). Right at the beginning Later, after Helm's Deep, joined by then add the same shooter.
In Gondor, in view of the later missions, train and equip six battalions knight full.
The rest of the Communist Party in Archers / Ranger invest with fire arrows, as does with his Mordor trolls and Olifanten Feuerbogis with fat cheeks.
Integrate into the group of riders Faramir and Gandalf.
On Turmwachen soldiers and one can easily do without.


| Helm's Deep |
This mission is considered the toughest in the game. I've mastered it on the highest difficulty level in the second attempt, namely as follows:
Farms, build up two building lots are left to use these two places for armory and stables. Then produce archers, warriors are available to the Elbe, then switch to this. Recruit one or two battalions of cavalry and at the door (eventually station to be used when comes the ram).
The archers and all the heroes on the Deeping Wall eventually station (cash in when the troops) Isengard run on it, then the refugees with the same hurried up the rescue and reward. Then the Bogis with fire arrows equipped, and if the money goes to invest in heavy armor.
Once the siege begins (until then, the first troops should be there already), the archer is allowed to concentrate solely on the ladders. One should keep Bogis right, because since most of the troops show up. If the ladder that comes from far left to reach the wall, which is not so tragic, because there are few enemies. Holding the middle is very important. The rest of the head can flatten Aragorn and Boromir.
During the struggle to heal the same again and nachproduzieren.
Once you run a torch sees Legolas shooting his double-headed arrow. Thus, one escapes the explosion of the dangerous mine.
Gandalf and Eomer arrive, finally, the mission succeeded so well as.

| Minas Tirith |
First build as many farms, then possibly) a shooting range and even stables, and two wells (the first ring and second ring. All defensive positions with watchtowers strengthen, as are immune to arrows, catapults, unlike.
Once arriving Mordor, with the knights, as well as Gandalf and Faramir draw into the field and flattening the two camps, ummähen well as many Orcs.
This hit-and-run tactics, so long maintained until the odds are overwhelming, and the siege towers and catapults you can no longer hold back.
Then, before the Grond (giant pile driver) comes with all hands in the second ring. Since the second ring has a smaller radius than the first, the defense is correspondingly easier.
The archers fire their arrows on the left prefer to run here because practically all the opponents down, as soon as the trolls have cracked the gate.
Thus one can turn the enemy's troops rush to destruction. When Rohan is ready, do not call them, as likely to have formed in front of Minas Tirith quite a bunch who wears the Rohirrim unnecessarily. Instead, wait for Aragorn, and then do away with the army of the dead, really.


| Black Gate |
Before starting this mission, all units and especially the hero especially Gandalf and Aragorn (if possible) get to level 10 and earn all the points of the same star power.
I recommend starting with Gondor the mission.
All archers immediately withdraw to Gondor camp, build there one or two wells, as in the Rohan camp.
The first orc troops can be overcome with the cavalry. Legolas help against orc Feuerbogis.
The second wave can be done with Aragorn and his special ability "perjurer."
Occasional Ausschwünge the enemy, the direction of Rohan bearings go, catch with the knights.
The Trolls, which usually have 3-attack squads, against the archers a chance.
When the third wave of Harad and Olifanten anrollt, the army of the dead and summon the Olifanten Refrigerate it.
As soon as Rohan arrives, gets you started:
An endless stream of enemies coming at us constantly.
To bring all the troops to Rohan camp (because that is aimed at first from the enemies) and form two groups of riders, even the Rohan riders and even the Gondorritter.
Another two groups are formed archers, warriors and even the same time, the ranger / archer.
With the riders we all take turns on the orcs and when a troop of cavalry is on the border to Exitus, quickly back to the fountain and the vorschicken Gondor Knights.
Elves, rangers and archers take care of the rest, especially at the trolls and Nazgul.
To give the troops healing breaks, occasionally evoke the "perjurer" speak with Aragorn and Gandalf's "word of power".
I passed the last mission with only a lost battalion.

Multiplayer Games
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Let's get to the heart of these tips.
Straight away:
A Pate recipe for victory against all the players it does not, of course. Thus, these are really only for tips.
I will not dwell specifically on individual cards, because that would exceed the limits.
In addition, please refer to the tips on the most played form of "1 to 1. Finally, I am still too special of the game, for example, "Every man for himself" or "team play", eg "2 vs 2 come."

I will refer specifically to the various peoples and what tactics are most promising in each case.
>> General <<
First, you should always build four to five buildings for raw material and secure with the starting units of new settlements.
Has rohstoffproduzierende make five buildings, we can later, if the money's, demolish two of them to build new buildings to be.


> Gondor <
Gondor develops its full power until the late game.
The reason is that the many good updates Gondor have many buildings as a condition in itself, and the upgrades are not exactly cheap.
And last but not least the super-powerful Gandalf did not cost less than 6000 gold, if one has no hero statues.
Gandalf is probably the strongest hero in Battle for Middle-earth. Combined with the ability to "Gandalf the White" He can be slaughtered tche ident. Thanks to its ability to "light of the Istari," he can destroy Nazgul with an attack. Together with the Eagles, he is even able to kill the mighty Balrog too. This enables later in a battle against Isengard, Rohan or that you can save up the army of the dead and do not need to send against the Balrog in the fight. Especially strong is his "word of power" at level 10, which kills all units on the screen capture, or at least severely damaged. Thus, even Gandalf can defeat the army of the dead.
Another hero of Gondor Faramir's side, who strikes gold with 1200 to book.
Faramir can be used as an archer, swordsman and knight.
At level 5, he gives the surrounding troops, +50% armor.
Thus, in addition to Faramir and Gandalf the main hero is set in both the attack on fortified camp, as well as in defensive fighting on the wall.
Pippin, the hobbit, costs only 100 gold, but is still quite tough and can, with its stone-throwing hand out good attack.
Boromir, 1400 gold, giving a 100% damage bonus when he reaches level 5, and he can blow off the Horn of Gondor, Level 2, which suggests the enemy to flight.
Since he is only as swordsmen on foot, its significance is for experienced players Gondor badly limited.
For as Gondorian you should always rely on a strong army of knights and only 4 battalions of archers with fire arrows.
A fully equipped army of knights (with Faramir and Gandalf), it is not only very angriffsstark, but also very quick.
This allows especially against Isengard or Mordor (no wall) have quick strikes to destroy the main camp with the aim of production facilities and to allow the enemy to starve.
The hazards for Ritter lancers can quickly deal, it will be too many, Gandalf can utter a few magic.
Fights against Gondor and Rohan are usually very slow, since it bringing about a break with the Gondor-catapults need the fortifications of the enemy.
Fight against the mirrors are not usually held, in sieges, but on the field, so that his troops must have very good control. Basically, I advise to keep the knights with the standard formation. Although the wedge is directed more damage, but at the same time one must also accept armor value loss. As good knight enemy infantry units equipped before the first attempt to iron, one should rather quiet eighth on health, so that the knight's "longer can."
So you can take a town / outpost after another, and then concentrate on the last bases.
In fighting against Mordor, the 4 archers should always be available so that they can fend Olifanten and trolls.
> Rohan <
Rohan's obvious strength is the many heroes.
Schlachtentscheidend is that we can recruit, with many farms, fast and cheap, the strong-Rohirrim riders.
But I Come first time to the seven heroes:
Merry, the Hobbit will cost you 100 gold, and, like Pippin, throw stones.
Eomer is the first hero that you should train. He's a tough rider who immediately allocated to the construction of their own cavalry +100 damage. From rank two for each defeated enemy's money.
In addition, joined by then King Theoden (1200 gold), which is also sent to the cavalry. He improved the defense and experience of the units and may also carry rank 4 from his "Glorious attack." This makes all allied units invulnerable in his presence, and long enough to umzureißen a half-orc camp. As Theoden is quite slow, one must always make sure that I was not too far behind, as the "Glorious" attacks missed otherwise its effect.
Which hero is coming now, depends on the individual playing tactics.
Eowyn in any event, 1200 gold, should be recruited only in battles against Mordor. From rank 3, they can also ride, but she's already starting from rank 1 its "smashing" attack, the Nazgul, particularly for a deadly danger.
Gimli's 2500 Gold for an extremely resilient fighter who can hand out but also good. At level 2, he mastered the mighty leap, which can be used to explode Gegnerpulke ". Even more deadly is the "destroyer" at level 5, the Gimli +200% speed and +150 combat power confers. The jump is possible, down from walls and is suitable to disturb sensitive to sieges.
Now we come to Legolas: Legolas is rising very quickly and is a veritable killing machine. He does a whole battalion of enemies before ever be near him. From Level 2, he becomes a melee, but only the "arrows" on level 7 makes its commitment to a genuine experience when several battalions of the enemy simultaneously eliminated.
Last but not least: Aragorn.
With the ability to "Anduril" he makes every opponent flattened by a coup. The sword master (Level 2) again gives him +150% damage and armor so that he can make this even buildings in record time to kindling. The most powerful ability is "perjurer" on 10th stage Here, Aragorn summons a "small" army of the dead, which is less numerous than those of the same star, but nonetheless very effective.
As with Gondor, Rohan's strength lies in the cavalry.
Well-equipped riders allow, in combination with Theoden and Eomer, quick Hit'n run attacks. Against Isengard or Mordor is also the tactic of choice for quick strikes against the camps carried out with subsequent retreat into the fortress to the well - just to be able to strike immediately and to push the enemy piecemeal into ruin.
Against Gondor and Rohan needed Ents (a stately Entmoot costs 5000 gold and will be built at settlement sites), to be able to crack the walls. A Entmoot simultaneously provides four-Ents, but which are limited by time available. If the time expires, you have to produce new Ents () 1500 Gold and 2000 Gold for Treebeard.
Ents can throw their rocks at the enemy's fortifications, without running the risk of being harassed by fire arrows.
Reiter aimed at protecting the Ents from possible outbreaks of enemy archers.
In fighting against Mordor, the 4 archers should always be available so that they can fend Olifanten and trolls.

Basically for Gondor and Rohan for:
In defense of war is always manning the walls with archers, but once Catapults / Ents attack, retreat the archers, as they are on the wall is a godsend for catapults of any kind.
In this case, a fast break with riders is needed to destroy the siege machine.
The archers are still on the wall, the defense against siege towers / ladders top priority in order to prevent swordsmen wear out the wall defense.
> Isengard <
Isengard has to start a decisive disadvantage:
Since they only have a battalion of Uruk-equipped, the expansion is limited.
But no problem.
It takes only a Uruk-pit and an armory, the rest you can expand with forging.
Forging is more important than slaughterhouses, since forging upgrades to reduce the cost of which are very expensive at Isengard.
On Warg Riders can be dispensed in good conscience.
Lurtz will cost only 1200 gold and is thus available very early. It can decimate with his bow even in the long course opponents before he becomes a melee.
The ability to "Cripple" allows him at level 2, make heroes incapacitated and therefore a target for archers.
Saruman costs 5000 gold and has the "blast at hand", which may also make Gandalf, and fireballs (Level 2) which are effective against heroes. "Grima Wormtongue" converted starting at rank 4 opponents (Saruman launches Sadly, even to rank 5, so it has been all the skills!) In a small radius for a certain time, which means these units can be controlled just like their own troops. This ability is worth when beating a strong, well-equipped enemy forces on the door. You can either use the force then to fight other enemies, or what is advisable if the converted forces are very strong (lots of upgrades) High Level, just send them to a meaningless death into the enemy base.
A good tactic with Isengard is to train five battalions of archers, to equip them fully (takes a bit) and then dahinterzustellen Lurtz, who makes his "leadership" from rank 5 for +150% damage. Heroes are no longer a problem.
In the battle against Gondor and Rohan, we must not forget the training of at least 3 battalions of lancers, which should be also good to upgrade. Then allow it to run the "porcupine-play formation" and riders are no longer a threat.
The ballistas allow for quick capture of enemy strongholds.
It is important that one gives the time to buy the important upgrades to be able to.
In addition, 3 battalions formed from Uruk, which puts it into the block formation, as well as early Lurtz. Subsequently, the spear carrier. Because the enemy's horse still can not have any significant upgrades until you yourself have Lurtz, horses may pose no great danger, as Lurtz can not be overrun.

> Mordor <
A good Mordor player wins his battle in the first 10 minutes.
Just dig first places two orc pits and produce free of orcs on the assembly line to secure raw materials and only then, against Gondor and Rohan, catapults to work.
One fights against Isengard or Mordor, you can roll in right at the beginning of the orcs.
The tactics of Mordor is because opponents set by the early storm of the Orcs under such pressure that swallows up all the gold in the defense of the opponent.
On Gollum can be dispensed with, unless you fight against Isengard or Mordor. Then Gollum can kill the sawmill workers.
Who can deal with Mordor, who will not even come to the two Nazgul (5000 gold each), or the Witch King (saturated) 8000 recruits. The cries of the Nazgul suggests opponents to flight, and helps to soften the lines.
When fighting vs Mordor. Mordor, however, there will very likely since this type battle often extremely long.
If a Nazgul plunges into a melee, then unfortunately, the skin's own troops from the sandals. So rush to the flight beasts always on the supply.
A good trick against Mordor is to build one or two siege towers and hindurchzupflügen thus through the enemy orcs. This will give the enemy heavy losses and can be spielentscheidend (when I saw this trick the first time, it was used against me and I lost 5 minutes later). For the normal orcs do not sting when they try to fend off the tower.
Verbaselt be the start of the game, a victory with Mordor almost impossible.
Any good SuM player will get in the fight against Mordor on fire arrows to ward off what makes an attack with Nazgul, Olifanten and trolls, the really strong units Mordor impossible.
Does the enemy in cavalry, we can really do without on-Rhun soldiers. A troll is more effective against cavalry than two battalions Rhun soldiers!
Let us again return to the case when you have messed up the start of the game:
Somehow, you should then try to weaken the enemy continuously until you get to the times, perhaps Balrog. Then you can simply roast the Feuerbogis.
Since such an undertaking, but only against inexperienced players (not an experienced player will succeed in his troops) recklessly burn, should be regarded as Mordor players always make every effort to make the battle as soon as possible to an end.

>> Special <<

> Every man for himself '
If we start from a game with four participants:
Most of the cards (actually all) are designed so that in each case are 2 parties closer.
To the nearest opponent to take care of first.
The establishment of a functioning defense is very important because you always expect to have to be once attacked by a more peripheral opponent.
If you "to defeating" the enemy only once, ensures you are immediately adds the second fort, build it and cares for those in the other two opponents, who is currently the strongest. An ideal attack time has come when the current enemy is currently examining its troops "outside the house" with his opponent.
Thus the conquest of the last enemy easier.
It is important that we ensure the whole time, that gets none of the two peripheral opponents and the wheels until they did not destroy its own direct opponent. Emergency intervention.
> Teamplay 2on2 <
Division of labor is important here, and move exploiting the fact that bonuses for leadership of the heroes of Team-mates on their own units.
A very powerful combo is Gondor, Rohan, because in 2on2 games is the mobility is very important.
It often happens that a team in league against a single player the other team.
Since then you have to be mobile in order to get quick help.
Ruled out a teammate, the team has been virtually lost.
For Rohan Gondor can namely for leadership bonuses can increase immeasurably by the knights / cavalry all the heroes to the side is, that if, for example, Gandalf, Faramir, Theoden and Eomer in a cavalry troop to fight (Gandalf and Faramir must then nebenherreiten because they can not be) integrated into their own formations to stop this cavalcade little more.
If you have an "evil" enemy who cares about the first one, since it is flatten, simple lack of attachment to. Then you can devote himself in peace the other opponent.


Final
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These were just a few tips that can help with online battles, contribute to the victory.
A Pate recipe, they are not, however, but the cards are too different, and especially every opponent plays in a different way.
These tactics have shown to me but meant that I had won in 80% of my online battles for victory.

For comments and further tips, I am forever grateful!

Comments

Random 3 weeks ago

These are some good tips. Though, I kind of got very annoyed due to the weird English. I don't know if that's some kind of old-fashioned English, but I just found it really annoying and I couldn't understand everything.

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